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Back to Chapter 31: Fungal Cavern

Chapter 32: Labyrinth



  • To enter the Labyrinth in the Hollow Heights, you must be Duke/Duchess or above, and you must purchase the Labyrinth Key from the Fungal Cavern Cartographer. It will cost 30,000 gold and 1 Crystal Crucible.
  • Mice here are vulnerable to the Forgotten power type. The Crystal Crucible trap is recommended.
  • For cheese, stock Brie or Gouda would do fine, but if you have Glowing Gruyere to spare, using it will avoid the Shadow Stalker, which is a tough mouse to catch but doesn't provide any clues.
  • When you enter the Labyrinth, you will see three doors, a short plain Fealty hallway, a short plain Tech hallway, and a short plain Scholar hallway.
  • Choosing one of these will have you hunt in that hallway, which are populated both by faction-specific mice and the neutral "Hallway Wanderer" mice.
    • Successfully catching a faction-specific mouse will advance a tile and give you clues for that faction.
    • Successfully catching a Hallway Wanderer mouse doesn't give you any clues, but will still advance a tile.
    • Failing to catch a mouse will advance a tile and give you a Dead End Clue; these are obviously bad.
    • Failing to attract a mouse will not give you any clues nor advancement.
  • When you reach the end of the hallway, you will end up in an intersection. Up to three random doors appear. They may be of different factions, length, and quality. Hunts in the intersection do not provide any clues.
  • There are five factions: Fealty, Tech, Scholar are the "main" factions, while Treasury and Farming are secondary factions that only appear within the labyrinth, never as an initial entrance.
  • Short hallways are 10 tiles long; Medium ones have 15 tiles, while Long ones have 25 tiles.
  • Plain hallways will provide one clue per successful faction catch. Superior hallways only appear if you have 15 clues of that faction and provide up to two clues per successful faction catch, while Epic hallways require 60 clues and provide up to three per catch.
    • Epic hallways only exist for the main factions, not the secondary factions.
  • Once you have at least 100 clues, your next intersection will show exits into the City of Zokor depending on the clues you have obtained.
  • The more clues you obtain for a faction, the deeper you can infiltrate the City of Zokor. It also determines your Stealth level, which is lost by catching or missing mice. Once it drops to zero, you flee Zokor to avoid detection, returning you to the start of the Labyrinth. The districts are:
    • Fealty, where you collect Plates of Fealty
      • 15 clues: Outer Fealty Shrine
      • 50 clues: Inner Fealty Temple
      • 80 clues: Templar's Sanctum
    • Tech, where you collect Power Tech Cores
      • 15 clues: Tech Foundry Outskirts
      • 50 clues: Tech Research Centre
      • 80 clues: Manaforge
    • Scholar, where you collect Scholar Scrolls
      • 15 clues: Neophyte Scholar Study
      • 50 clues: Master Scholar Auditorium
      • 80 clues: Dark Library
    • Treasury, which contains loot from all three main factions
      • 15 clues: Treasure Room
      • 50 clues: Treasure Vault
    • Farming, which contains Nightshade and Cavern Fungus
      • 15 clues: Farming Garden
      • 50 clues: Overgrown Farmhouse
  • For your very first run, you want to try to concentrate on one faction; once you have a clear front-runner, try to pick doors corresponding to the faction, and pick short doors if you can't. Alternatively, if you're lucky enough to get some Treasury doors, you can collect loot from all three main factions at once. Focusing on Farming doors might be useful if you need to replenish Nightshade.
  • Do not worry about getting to the 80-clue districts until you get the Labyrinth Base from the Trapsmith. It will cost you 599,000 gold, 25 Plates of Fealty, 25 Power Tech Cores, and 25 Scholar Scrolls. The Labyrinth Base gives you a chance of avoiding Dead End Clues from uncaught mice.
  • You'd also likely need a good supply of Plates of Fealty, Power Tech Cores, and Scholar Scrolls, to buy helper items from the General Store that help you collect more clues of the correct type.
    • The Shuffler's Cube re-randomizes the doors in intersections.
    • The Compass Magnet removes 3 clues of every type. This is mostly useful if you wish to avoid exiting the maze in the next intersection.
    • The Labyrinth Lantern is an item that requires Lantern Oil to run. When it's lit, catching a mouse with a clue yields one additional clue.
  • Use these items wisely to try to get 80 clues in a faction, allowing you to go to the deepest districts. There, you must defeat 20 guards, then defeat the boss mouse before your stealth runs out!
    • The Templar's Sanctum is where you can defeat the Paladin Weapon Master Mouse and obtain an Infused Plate.
    • The Manaforge is where you can defeat the Manaforge Smith Mouse and obtain an Powercore Hammer.
    • The Dark Library is where you can defeat the Soul Binder Mouse and obtain an Sacred Script.
  • These items can be used to craft the Endless Labyrinth Trap, an extremely powerful Forgotten trap to bring you better success in the Labyrinth. Craft it with the following recipe:
    • 1 Endless Labyrinth Blueprint (costs 6,980,000 gold from the General Store)
    • 150 Plates of Fealty
    • 150 Power Tech Cores
    • 150 Scholar Scrolls
    • 1 Infused Plate
    • 1 Sacred Script
    • 1 Powercore Hammer
  • You then need another Infused Plate, Sacred Script, and Powercore Hammer; crafting 1 of each will give you Minotaur Key.
  • You then need to go back to the Labyrinth and collect at least 30 clues from each main faction (Fealty, Tech, and Scholar) to access the Lair of the Minotaur and catch the Retired Minotaur Mouse. Good luck; use everything you learned in this chapter! You may want to have at least 100 Plates of Fealty, Power Tech Cores, and Scholar Scrolls before attempting this, so you can trade for the helper items you need.
  • The Retired Minotaur Mouse starts off asleep. Each mouse you catch in his lair will awaken and enrage him, which both increases his encounter rate and weakens him. Once you catch him, you will be back at the start of the Labyrinth.
  • The Retired Minotaur Mouse drops a huge variety of loot, but uniquely drops the Enigmatic Core, Essence of Destruction, Temporal Shadow Plates, and Really, Really Shiny Precious Gold. Good luck getting the drops you need! You can trade the ones you don't need in the Marketplace.
  • These can be used to craft incredibly powerful traps:
    • Infinite Labyrinth Trap, a Forgotten trap upgrade to the Endless Labyrinth (cost of materials: 1,800,000 gold):
      • 1 Endless Labyrinth Trap Scrap (smash the Endless Labyrinth Trap with a Hunter's Hammer)
      • 1 Enigmatic Core
      • 1 Powercore Hammer
      • 225 Power Tech Cores
      • 30 Tiny Platinum Bars
      • (from Training Grounds GS)
    • Event Horizon Trap, an extremely powerful Arcane trap (cost of materials: 7,300,000 gold):
      • 1 Event Horizon Trap Blueprints
      • (from Labyrinth/Zokor GS)
      • 1 Sacred Script
      • 225 Scholar Scrolls
      • 2 Arcane Crystals
      • (from Labyrinth/Zokor GS)
      • 30 Scrap Metal
      • 1 Essence of Destruction
    • Temporal Turbine Trap, an extremely powerful Shadow trap (cost of materials: 10,500,000 gold):
      • 1 Temporal Turbine Trap Blueprints
      • (from Labyrinth/Zokor GS)
      • 1 Infused Plate
      • 225 Plates of Fealty
      • 2 Temporal Shadow Plates
      • 16 Umbral Capacitors
      • (from Labyrinth/Zokor GS)
    • Minotaur Base, an extremely powerful base (cost of materials: 16,000,000 gold):
      • 1 Minotaur Base Blueprints
      • (from Labyrinth/Zokor GS)
      • 225 Gold Leaf
      • (from Labyrinth/Zokor GS)
      • 18 Epic Orbs
      • (from the Charm Shoppe)
      • 700 Plates of Fealty
      • 700 Power Tech Cores
      • 700 Scholar Scrolls
      • 6 Really, Really Shiny Precious Gold

THE END (for now). You can access the Appendices from the index.


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